0 done or happening when someone is playing a computer or video game: --
in-game advertising/marketing
New factories and other buildings can be obtained through research in the form of in-game puzzles and physics problems.
New skills are acquired as the main story progresses, completing side quests, or purchasing them from an in-game shop.
All the added characters now feature their own in-game storylines and endings.
Players can then get clothing and instruments in the various in-game shops, with items becoming unlocked as the player progresses through the game.
The player can use an in-game hint system, which is located on the bottom left corner of a screen (in a shape of question mark).
None of the other characters in-game seem to be aware of the jumps in reality.
An in-game meter can be filled out in the one-player tournament mode by not using long-range moves against the opponents.
The game's setting is a collection of various levels (referred to in-game as missions) that the player progresses through.