Some wizards and warlocks encountered might be kindly disposed towards the player and provide magical items, while others may attack on sight.
Witches and warlocks however have more knowledge and power for using it for their purposes.
If the baby had been christened, the warlock would debaptize him.
These people are mainly human, and are called witches (female) and warlocks (male).
As the night progresses the group discovers that they are not alone and that three succubi inhabit the house, imprisoned by a warlock's amulet.
However, the use of warlock is not that the destroyer would gain any magical powers, but be considered to be unnatural and a social outcast.
The four friends also share a 300-year-old secret: they're warlocks, the teenage descendants of a 17th-century coven of witches, the five families of 1692.
A sim's initial alignment depends on the alignment of the witch or warlock who initiated them into the magical mysteries.