The contestants are referred to as gumshoes throughout the program in reference to private detectives that are just starting out in the field.
The gumshoe used several large markers with flashing siren lights on them.
In the second round, the two remaining gumshoes had to find the loot, the warrant, and the cartoon crook in the correct order.
Gummo was given his nickname because he had a tendency to be sneaky backstage, and creep up on others without them knowing (like a gumshoe).
The two highest scoring gumshoes continued on and followed the crook to the correct destination.
If the gumshoe answered correctly, their wager was added to their score.
Unfortunately, the three junior gumshoes are sidetracked to a seaside amusement pier, where they find themselves trapped in a spooky-themed fun-house.
There his vivid fantasies of being an old-fashioned gumshoe are brought to life.