0 a confused group of real or imagined images that change quickly, one following the other as in a dream
It is the movement away from the complexities of the world and into a unified artistic production - into phantasmagoria.
Since they provide a total experience in a fragmented world, phantasmagoria are as marked by what they leave out as by what they keep in.
And both dome and phantasmagoria gather and order sensory data to suggest a coherent whole rather than a buzzing confusion.
It reads phantasmagoria as the dominance of things and thing-like qualities over the relational and social aspects of production.
However, on this first answer, the very consistency of that gesture may end up undercutting the phantasmagoria on the level of totality.
In all three examples of 'simulated geography', spatial distance, articulated as a position of difference, becomes the very means by which phantasmagoria effects its integration.
We offset or subvert phantasmagoria by looking where we are not supposed to, or by physically going where the techno-totality is revealed for a production.
Adorno postulates that the primary media of phantasmagoria are colour and sonority, but, again, his understanding of these components is marked by a certain ambivalence.