0 the practice of making activities more like games in order to make them more interesting or enjoyable:
Companies are increasingly using gamification in order to train their employees .
Employee productivity is another problem that gamification has been used to tackle.
In 2014, the project was initiated, with the main purpose of researching the best ways to apply concepts of gamification and crowdsourcing into lifelong learning.
Gamification has also been used as a tool for customer engagement, and for encouraging desirable website usage behaviour.
But quantitative analysis suggests that the cognitive impact of gamification on students is not very significant.
Other opinions on the terminology criticism have made the case why the term gamification makes sense.
Gamification has also been proposed as a way to select and manage archives.
Gamelearn uses game-based learning and gamification techniques to build training courses.
Sites using social login in this manner typically offer social features such as commenting, sharing, reactions and gamification.