A task hierarchy is constructed by recursively decomposing the overall task for the system.
We begin by hierarchically decomposing the animation into its constituents and start with the animation of the man and the vending machine.
The function works by recursively decomposing the pair of received messages and adding the cores to the environment, verifying consistency whenever anything has been added.
One approach introduces a semi-automatic method for decomposing tree frames into feature vectors.
These structure operators are exactly the form that we used in decomposing types into two levels.
The approach is based on decomposing motion planning into two stages: an on-line path planning stage and an off-line pre-processing stage.
These probabilistic models operate by decomposing the given representations into fragments and recomposing those pieces to analyze new utterances.
This sequence of operators can be viewed as decomposing the initial abstract specification into a concrete structural description.